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Advanced & Experimental Project 1

Week 10: Final Video

Here is the final video of the robotic arm, where I would like to improve:

  1. The green screen arm is not fully buckled, and I hope to find a cleaner way to deal with the green screen in the later stage
  2. The metal effect of the arm is not very good, and I will try other materials or solutions in the future
  3. The binding of ik and fk is not natural enough, more practice will continue to improve
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Advanced & Experimental Project 1

Week 9: Prepare for the Final Video

First, import the video that needs to be green screened into the editing software and place it on the timeline.
Open the “Effects” or “Filter” window in the software and find the “Green Screen/Blue Screen Removal” filter.
Apply this filter to the video and adjust the settings so that it correctly recognizes and removes the green screen.
If image retention occurs, it can be eliminated by adjusting the Threshold and Softness in the filter settings.
After confirming the effect, export the processed video

original video
post processing
Edit animation in maya
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Advanced & Experimental Project 1

Week 8: Binding and Animation

Some related teaching links
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Advanced & Experimental Project 1

Week 7: Material and design completed

plus wire

Metal Material Replacement

color reference

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Advanced & Experimental Project 1

Week 6: Modeling of the mechanical arm completed

Binding is complete

keep going up the shoulders

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Advanced & Experimental Project 1

Week 5: Finishing our rigging and uv’s and shading basics

  • Finishing our rigging and uv’s and shading basics
  • Finalising the model and continuing to rig.
  • Setting up for the compositing of the arm into live action.

rendering mode

different rendering effects

Piston making 11.33
Hold shift to move, quickly copy the object

Create a locator
Hold down b (v?) and align with the center of the circle above the peg

Ctrl d copy a locator and move it to the center of the circle below the peg
select all

Rename
Move the center point of the lower half to the center of the circle below

In the same way, the upper face reaches the upper center
Confirm the location of the center (23.26)

(24.24) Check these two
Constraint menu
Top circle and bottom positioning
Pay attention to adjust these values
Categories
Advanced & Experimental Project 1

Week 4: Modelling part 3: Arm finishing

  • Modelling part 3: Arm finishing
  • Shading and texturing
  • preparation for rigging
  • some rigging techniques (contraints)

Node editor to make yo-yo
(start arm model after 26.46)
Ctrl d + shift t Copy only selected models from the group
Add background to see the effect (2.48.44)

hdri image
screw details
rich structure

For the location of the screws and the location of the rich decoration, I found some human musculoskeletal pictures to refer to the location

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Advanced & Experimental Project 1

Week 3: Modelling part 3: Arm finishing

  • Modelling part 3: Arm finishing
  • Shading and texturing
  • preparation for rigging
Rename each part, in order to prevent maya from making mistakes

Select all files to be renamed,
Add an R (right) name prefix
Modify, find and replace text
0124-5 begins to explain
return fingers to normal position

freeze

grab an object
5-17.18 began to do the back of the hand
Divide into 4 pieces and remember to change the name
Added pulleys and pistons to the design

Categories
Advanced & Experimental Project 1

Week 2: Construction of design ideas of robotic arm

Construction of design ideas of robotic arm

Further construction and modelling techniques  uv layout of models

  • Modelling part 2
  • Continue hand set-up
  • naming things
  • experimental modelling
Parent-child structure of knuckles
Simple animation of a finger

Robotic arm design reference

Categories
Advanced & Experimental Project 1

Week 1: Polygonal modelling exercises.

CTRL G group
CTRL d copy
Can move the center point of the knuckle to the joint

Check the details and adjust the two knuckles not to go through the mold
Note the parent-child relationship between each knuckle

Select all right click assign new material (around 1.01.00)
Change the material to ai standard surface

(Cancel Skylight) Preview
In the rotation z-axis k frames, 1 and 20 frames (select group2?)
(1.20.32 started lighting) (1.30.46 started to explain)
After there is a spotlight (point light source), press t and the center direction of the light will appear (target

Another good use of skylight

change name
(1.40.39 copy entire finger + animation)
Ctrl shift d
(2.12.09 copy entire finger + animation)
Change the name of each finger
Change the position of fingers up, down, left, and right

Duplicate thumb, adjust animation