Categories
3D Animation Fundamental

Final Work

Scene Design

Character Design

Working Process

Categories
3D Animation Fundamental

Week 9:

reference
Categories
3D Animation Fundamental

Week 8

Categories
3D Animation Fundamental

Week 7:

C trl + a select all files, copy and paste them into Notepad, save them as .ma format, open you, and switch to side view (hold space + right mouse button

Check the small box

Reset Tool

Add the following bones in the operation view, hold down shift and click on the bone file, rename the bone
Tick off maximum impact
Bind the eyeballs and mouth, first press H to hide the face
Select two eyeballs ctrl + G to build a group
same as the jaw

Select the model, double-click to open the properties

The place where the brush draws is more like the moved position

Change the value of the tool setting, modify the part above the lip seam of the head.

Finally, use a smooth brush to grind it
Categories
3D Animation Fundamental

Week 6: Walk Cycle

basic walking cycle
Insert intermediate frame walking dynamics, more exaggerated (stretching extrusion deformation
Apply walking to the scene, pay attention to planning the position of each step
Note the compression deformation (height of the top of the head
Categories
3D Animation Fundamental

Week 5: Box Man Rigging&Over Lapping Action

Make a villain, pay attention to moving the center point of the block

fingers after connected

Link the whole body like the hands

Z-axis motion curve (note that a little delay at the beginning would be better
keep changing toes
Add stretch bounce
final knee adjustment
Categories
3D Animation Fundamental

Week 4: Pillow

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3D Animation Fundamental

Week 3: Ball with Tail & Throwing Object

Reference:

anticipation, action, and reaction
tail movement pattern

Hide the tail and make the ball first,

Set the animation length to about 80 frames

Do up and down bounces first

0 , 4 0 , 6 0 , 8 0 frames with the ball on the ground

Set 10 , 30 , 50 , 70 frames for the ball to hang in the air

Adjust motion curves like this

The shape becomes longer when it bounces

After deformation, the motion curve changes to this (loop)

Tail Part

key frame

Final Work

Categories
3D Animation Fundamental

Week 2: Pendulum & Shark

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dynamic sketch
Categories
3D Animation Fundamental

Week 1: Bouncing Ball

movements curves in maya