- Introduction

- Reference

- Character development
- Storyboard




- Slide







Submission Deadline:
By 3:00pm (15:00) BST on Thursday 15th June 2023
Portfolio of Work: A portfolio documenting the moving image and concept work produced for all
projects to include:
• Rendered projects 1 and 2. You will create and deliver a showreel of animation (30 – 120
seconds) which engages with fundamentals of computer animation techniques used in 3D
animation.
• Still images and/or video files of set workshop tasks. In the case of group work, you will need to
provide clear evidence of your contribution and engagement.
• Evidence of active and continuous engagement in discussions in course cohort and in your team.
Rig – > https://friggingawesome.gumroad.com/l/mecha-mechs-proxy
Resource:PU002334YA22/23: Resources (copy) (copy) (copy) (copy) (copy) (arts.ac.uk)
Week 1 courses: How to approach your first blocking pass – Part I – YouTube
Why you should not block out your animation in step tangents – YouTube
Frame Limit: 120 – 240
frames IN 24FPS. No moving cameras for this shot. Keep focused on the character action and make sure it reads clearly. Avoid using constraints on this first shot.
Here is the final video of the robotic arm, where I would like to improve:
First, import the video that needs to be green screened into the editing software and place it on the timeline.
Open the “Effects” or “Filter” window in the software and find the “Green Screen/Blue Screen Removal” filter.
Apply this filter to the video and adjust the settings so that it correctly recognizes and removes the green screen.
If image retention occurs, it can be eliminated by adjusting the Threshold and Softness in the filter settings.
After confirming the effect, export the processed video
plus wire
Metal Material Replacement
color reference
Binding is complete
keep going up the shoulders
rendering mode
different rendering effects
Piston making 11.33
Hold shift to move, quickly copy the object
Create a locator
Hold down b (v?) and align with the center of the circle above the peg
Ctrl d copy a locator and move it to the center of the circle below the peg
select all
Rename
Move the center point of the lower half to the center of the circle below
In the same way, the upper face reaches the upper center
Confirm the location of the center (23.26)
Node editor to make yo-yo
(start arm model after 26.46)
Ctrl d + shift t Copy only selected models from the group
Add background to see the effect (2.48.44)
For the location of the screws and the location of the rich decoration, I found some human musculoskeletal pictures to refer to the location
Select all files to be renamed,
Add an R (right) name prefix
Modify, find and replace text
0124-5 begins to explain
return fingers to normal position
grab an object
5-17.18 began to do the back of the hand
Divide into 4 pieces and remember to change the name
Added pulleys and pistons to the design