Introduction
Based on what I learned in Term 1 about how to write an introduction, I once again summarized the following points:
- Attract the Reader’s Attention
- State Your Focused Topic
- State your Thesis
Finally, include your thesis statement. The kind of thesis you include depends on the type of paper you are writing, but, in general, your thesis should include:
• your specific topic
• your main point about that topic
• the points of discussion you will include in your paper
Your thesis should be clear, and easy to find. Most often, it is the last sentence of the introduction.
The beginning is usually three or four sentences, and be careful not to exaggerate.
and previous essays

After referring to these, I improved the introduction of my final paper
and the conclusion part
Restate the central idea of the article
Summarize the sub-points mentioned in the text
Finally, place the argument into a larger context, his impact, and the future.
model essay:

Final :
Introduction
This thesis is built upon research conducted during the first term on the concepts of the Metaverse and digital characters, as well as research on live streaming of digital characters in the second term. It combines a theoretical reading, and working experience gained in a new media company. Through this integrated approach, the thesis provides a more comprehensive understanding of the practical applications of digital characters. It emphasizes the integration of knowledge from the animation field into digital character creation and offers a brief overview of contemporary digital character operations.
The creation of digital characters is same with character design in animation, but with advancing technology, it has broadened its audience from mobile internet-centric individuals to the general public. Digital characters represent technological advancement, transcending the boundaries between reality and imagination, making it possible for everyone’s creative visions to become a reality. In the Metaverse, possibilities are limitless, highlighting the charm of digital characters. The widespread use of digital characters is an inevitable outcome of technological progress, and as such, this thesis approaches the subject from the perspective of animation studies, delving into both theoretical and practical aspects of digital character production.
Conclusion:
The metaverse is the next generation of internet applications and social forms that integrate various new technologies. It is based on augmented reality technology and digital twins for spatiotemporal expansion, AI and the Internet of Things for human machine integration of virtual beings, natural humans, and robots, and it leverages blockchain, Web 3.0, digital collectibles/NFTs, and other technologies for economic value enhancement. In the social, production, and economic systems, there is a coexistence of the virtual and the real, where each user can engage in world editing, content creation, and self-ownership of digital assets. In the metaverse, virtual man can surpass the limits of natural humans by acquiring various super skills and possessing physical abilities that are difficult for natural humans to attain through learning. Based on research, articles, and product cases published by many companies on public platforms, it is evident that the development prospects of virtual idols are very promising. In the future, as the production costs of virtual idols continue to decrease, the field of three-dimension animation will play a crucial role in contributing to their development. With ongoing technological advancements and innovations, virtual idols will become even more lifelike and versatile, capable of showcasing their talents in various fields, including entertainment, education, advertising, and more. This will provide professionals in the animation industry with more opportunities to meet the growing market demand and drive the advancement of the virtual idol industry.