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Advanced & Experimental Project 2

Week 09: Editing the Animation

After the test was completed, it was found that there was a problem with the character’s hand animation. The solution was found because the bone tree of metahuman had one more joint on the finger than the bone tree of ue Xiaobai. can successfully solve the problem

Afterwards, the same as the previous test animation, import the characters into the prepared map, add accessories to the character blueprint, add slots to the bones and bind the parent and child sets, use the fk that comes with meta human to bind the k animation, adjust, add the camera, and set Level Sequence, export animation
In addition, if the scene map is too large, elements in the scene can be merged to
make loading and rendering faster

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