Make props, textures, import ue, and add characters to the blueprint
First of all, I tried to directly import the complete fbx model into ue, and found that the material was lost, and it was a white model. The solution is to import the relevant texture maps of the model into ue separately, create new materials in ue, and connect them as shown in the picture. Finally succeeded.
Add props to the character, the idea is to add the props to the character blueprint, select the appropriate bones, and bind the props and bones into a parent-child set











animation text



finger fixing



