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Advanced & Experimental Project 2

Week 04: Character Animation

Animating MetaHumans with Control Rig in UE

Create an animation representing a gesture of gratitude. I chose to use Metahuman for the production.

First, import the Metahuman into the Unreal Engine (UE) scene. In the blank scene, I only set up a simple plane, a large light source, and two small light sources to illuminate the character.

Import characters and create lights and scenes

I refer to the tutorial on metahuman animation production on the virtual engine official website

In this presentation, Cubic Motion’s Senior Technical Animator Riham Toulan takes you through animating a MetaHuman with Control Rig in Unreal Engine’s Sequencer. The techniques demonstrated can also be applied to animating any asset rigged with Control Rig.
control rig text
control rig in ue
k-frames
final anime preview
after rander

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