FINAL
Concept: Inspired by the global influenza, I envision creating a future world where human civilization has collapsed, giving way to the flourishing development of plants and other life forms. In the wake of the global flu, my imagination leads me to portray a world where the dominance of life is no longer held by humans but rather by the vibrant growth of various plants and other organisms. This scenario sparks profound reflections on the natural world and prompts an exploration of ecological balance and vitality.
On this future stage, nature has reclaimed its dominant position, giving rise to a new order characterized by a unique and surreal ecosystem. Through my creative work, I aim to delve into this world redefined by nature, depicting the fusion and evolution of life forms such as plants and animals, as well as the captivating interactions between them and their environment. Through this concept, I hope the audience will be prompted to contemplate the relationship between humanity and nature, fostering reflections on our future survival.
Showreel
The showreel segment aims to showcase the new knowledge and skills I acquired during the production of this animation. It encompasses the integration of animal animation, the clever application of motion paths to enhance scenes, the incorporation of diverse plant elements, meticulous terrain creation, the production of varied textures, precise editing of scene terrain, the creation of vivid character animations, and the flexible setup of skeletal slots. Additionally, I demonstrate adept use of weather blueprints, infusing the entire piece with subtle atmospheres and emotions.
Through this showreel, viewers can gain a comprehensive understanding of my versatility in animation production. It goes beyond the technical application, showcasing a deep understanding and clever integration of various elements throughout the creative process. This series of technical and creative choices collectively demonstrate my mastery of the entire animation production process, presenting a comprehensive work that is both creative and technically adept.
Conclusion





EPIFITA: A type of plant or plant-like organism that attaches itself to the surface of another plant, obtaining water and nutrients from the air, rainwater, water (in marine environments), or debris accumulated in the vicinity. The plants growing on the surface of the epiphytic plant are referred to as epiphytes.
Plant Production: The grass utilized the grass models from the Bridge, and in Unreal Engine (UE), the vegetation functionality was employed for grass rendering. In addition to this, terrain production was carried out, with a separate material applied to the terrain, allowing for the freehand drawing of two different materials.
Moss Section: Originally, moss generation plugins were planned for use. However, during experimentation, issues with the devices were encountered. Considering the subsequent production of the complete scene, including the addition of characters and animations, epiphytic plants were employed as a substitute. This serves as a demonstration of the effects, along with rendering tests for the plant section.
After completing the plant testing phase, the scene construction commenced. Initially, a small-scale scene test was conducted before proceeding to the formal build. The scene is set on a road, where buildings have suffered a certain degree of damage and are now adorned with numerous plants.
After adding the prop shotgun and backpack, adjustments were made to the slot positions for the gun and hands. Various action previews were switched to ensure that the position of holding the gun by the hands is appropriate.
After the character testing phase was completed, the prepared scenes and characters were combined, and animation production was carried out according to the storyboard. Upon completing each individual shot, the footage was edited, background music and sound effects were incorporated, resulting in the final film output. This process involved meticulous shot arrangement, adjustments for smooth animation, and the integration of audio elements, all aimed at creating a final piece that possesses both visual and auditory appeal.