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Final Major Projects FMP

Week 08: Animation Asset Production

Find metahuman’s skeleton

With the completion of the character animation assets, it’s time to take the next exciting step—introducing props into the mix. This phase promises to inject a new level of dynamism and visual interest into the animation. Join me on this journey as we explore the integration of props to enhance the narrative and bring our characters to life in unexpected ways.

The process begins with meticulous testing. How does the addition of a particular prop affect the overall flow of the animation? Does it seamlessly integrate with the characters, or does it introduce any unforeseen challenges? These questions drive the testing phase, allowing for adjustments and refinements to ensure a harmonious blend of characters and props.

Gun Interaction: Testing how characters interact with props, especially in scenarios like holstering and picking up a gun.

Need to change the center point of the object

Change pivot/axis position

alt+v+middle mouse button

Right mouse button after changing

reference

Add props to character blueprint

Enter the character skeleton and insert the prop slot
Add mesh preview after adding slot

Switch back to the metahuman skeleton and preview the props
After adjustment, return to the blueprint

Add scene component interception point, select gun for slot

add the bag in the same way

prop animation rendering texts

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