Start UE, open bridge, select my metahuman, download and add.

Download plugin

Rig logic plugin
Groom
Groom importer
Live link
Live link control rig
Live link curve debug ui
Live link over display
Live link xr
Apple arkit
Apple srkit face support
In my quest to diversify character attire, my attempt at clothing swaps hit a roadblock. After delving into numerous tutorials, it became apparent that successful wardrobe changes often involve the use of software like Marvelous Designer, Blender, or UDraper.
Venturing into the realm of virtual mall clothing resources, I experimented with skeletal meshes for outfit alterations. Unfortunately, this approach proved unsuitable as it led to structural issues, mainly due to the mismatch between the body type, skeleton, and metahuman.
After careful consideration, the ultimate decision was to incorporate props onto metahuman and proceed with animation.

1. Animation Testing
2. Animation with Gun Holstered
- Crow Animation
3. Animation of Gun Pickup
- Facial Animation
- Plant-Human Animation
Animation production, scene optimization
Merge Static Meshes




This shift in strategy opens up new possibilities for seamless and visually engaging animations, providing a fresh perspective on character interaction and scene dynamics. Stay tuned for further updates on this exciting animation journey!