- Production of scene props, mid-term report and tate visit
Project title: twist and shout
The general wish is to blend in the idea of metaverse(virtual space and identity) and a sense of belonging. Being judged by the same standards is a nightmare that everyone shares. By doing this animation, we can show our embrace of the pain and the wish to overcome it with a sense of humour.
Team members: Clio, Yi, Yeri, me, Amy, Bingxue
Time cut-off point (team leader Clio plan): Pre-design deadline: 1.23 [including the design of two scenes, storyboard production, material collection, and animation if possible,]
Animation production start time: 1.24 [Animation production will be based on the storyboard, 3D and 2D will start at the same time, there will be two stages: background production and animation production, according to the importance of cut, the estimated time for background production and animation production is :2.16]
Last compositing start time: 2.28
Estimated end time: 3.6
Cooperation goal: 3D: reflects the flexibility of character animation, scene design and material application. The main work summary is the flexibility of scene construction and character animation
2D: The design style and animation fluency of the virtual world fully reflect the two keywords of “fantasy” and “sense of belonging”





Approximate plot:
A half-minute realistic scene (3D), with 2d animations inside (grabbing paintings, scanning, etc.) and then switching to 2d
Then, there are 3D plaster animations in the scene (2D) of the virtual studio. The general animation is that the plasters look at the uploaded paintings from the shelf and express their opinions on it, one piece at a time, and each plaster expresses different opinions.
The animation during this period is about one and a half minutes. There are 3-4 plaster casts, only one full body or half body. During this period, there will also be small 2D animations interacting with 3D avatars. Imagine, for example: the 3D plaster avatar has a pencil mark drawn by humans, and then the 2D eraser floats over to help erase it. In the end, the plasters found that the opinions were inconsistent and noisy. Get up, then the picture zooms out, blurred, end
A plaster plaster alone can be scored directly and forcefully, and the paper will be thrown away during the quarrel, and it will be blacked out on the camera.
These small animations determine the degree of difficulty and the richness of content according to our schedule and length of time
(presentation speech script)
My name is jieyi and I am responsible for the pre-setting of realistic scenes in the project as well as a part of 2D character design and 3D modelling support. My concept for the scene is based on some traditional Chinese painting studio, which is a classroom that teaches colouring and sketching for examination. Because of it is a room for training, the ambiance of this place is quite severe. And we also find some animation rendering reference here At first I designed three plans for the layout of the scene. The first is pretend to be a neat arrangement with line to line The second is more random, with high easels, and seats around the still object table in a circle The third is a less crowded studio with more decoration in After a group discussion we decided to do the first one, neat arranged layout After deciding on the layout of the studio I started to decide on the props for the scene and the placing of props For example, there might be color stains on the plaster or handprints from students with pencil dust and here are some of the photos used for reference The other part of my work was part of the character design and 3D modelling.


