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Collaborative

Week 3: Project Discussion

Start designing the scene


I am mainly responsible for the scene design and detail construction. I design the 3D scene first. It can be a very ordinary and real studio. The main thing I pay attention to is the placement of props.
The current order of work is: 2D scene/3D scene, and then the storyboard and details designed according to the scene
Bingxue and KIKI are mainly responsible for the 2D virtual community. Note that the key words are “fantasy community”, “metaverse” and “sense of belonging”. It does not need a real studio effect, and it can be any unconstrained idea, but note that this is only a background design space at best , the plaster character is the protagonist. Amy can first assist with animating the small details in the larger scene.
Find scene reference

Character Design – Venus
There are 3-4 plaster casts, only one full body or half body, and the others are human heads, common plaster heads in studios, such as David Poseidon. During this period, there will also be 2D small animations interacting with 3D avatars. Imagine, for example, that there are pencil marks drawn by humans on the 3D plaster avatar, and then the 2D eraser floats over to help erase it.
Current plaster casts: David, Violin, Venus, Eyes

And all team members’ design sketches for the virtual scene

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